Summer, 2008
Host City TBD, China
www.gdcchina.cn/en

2007 Event Wrap Up

The 1st annual Game Developers Conference (GDC) China took center-stage August 27-29, 2007 at the Shanghai International Convention Center. This launch event attracted nearly 2100 Asian and International attendees including conference attendees, expo attendees, exhibitors, speakers, media, analysts, and conference associates. The expo featured 33 exhibitors and 14 career fair exhibitors. It offered an insider’s perspective on key regional issues including outsourcing, next-generation game design, and mobile, online and casual gaming, as well as featuring a robust recruitment component. 

Content at the 2007 GDC China was divided into four tracks:

Online Game Development and Business: The market for online gaming continues to experience swift growth. Developing a successful online game requires knowledge of your player and an ability to design with a global mindset.

Outsourcing and Next Generation Games:With ever increasing demands to develop next-generation titles and the need for developers to continually exceed consumer expectations, outsourcing has become an increasingly important tool for the videogame industry.

Mobile: Mobile gaming represents the next step in the evolution of the games industry, by adding interactivity and mobility to traditional gaming options.

Career and Recruitment: Meet top industry professionals, learn how to get into games or simply advance your career.

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2007 Exhibit and Sponsorship Opportunities

Event Overview

GDC China is jointly produced by Think Services Technology and leading technology, media and events company, IDG. It features content programmed by an advisory board consisting of local Chinese developers who share a commitment to promoting and supporting their country’s game industry.  The conference's mission is to advance the state of the game industry in China by bringing GDC’s top-quality content and sense of community.

GDC China also provides an unparalleled opportunity for networking with key figures in both Chinese and Western markets. It is essential for both Asian and Western companies who want to drill down into game development in the Chinese market.

2008 Exhibit and Sponsor Information

Contact your sales representative today to secure your 2008 exhibit space or sponsorship.

 

Contacts

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